One tank of air. Ten depths, from the reef to the floor of the world. The deeper you go, the richer it gets, and the further the surface is. Treasure only counts if you bring it up. Drown, and your bag stays down there for the next diver.
Every depth costs air to reach, and the way back up costs more the deeper you are. Bold choices pay more gold and can cost air and half your bag. The gold marker on your tank shows what you need to get home.
When a diver drowns, their bag sinks where they went down. When a diver gets hurt, half their bag drops. Every bag stays in the water until the next diver who reaches that depth takes it. First one there wins.
Going down is the easy part. Everything in this game is about the trip back.
You start with 100. Each depth costs more to reach than the last, and the trip back up costs three for every depth you're under. Some spots let you rest and save air.
AIR [██████████░░░░] 64
^ need 18 to surfaceThe same find is worth more the deeper it is. Bold choices pay best, and a bad roll costs air and half your bag, which sinks right there for someone else.
10m ×1.00 ><> 260m ×2.40 ><> $ 1200m ×4.15 ><> $$$
A new dive every day at midnight UTC. Everyone meets the same things at the same depths. What you lose stays down there today, for whoever gets there first.
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o o
(diver) ... [bag]Every encounter you reach is written in. Some only live at the bottom of the world.
Every dive is replayed on the server with exactly the bags it claimed before it counts.
Everything worth having is further down than you think.